Developer workflow

Posted On: 2016-11-06

By Mark

I've started up another game prototype as a little something to develop on the side, and I recently had my editor crash and lost a bit of work. It's probably less than an hour of rework to get it back, but it completely pulled me out my flow and made me want to drop the project entirely. Instead, I am taking a break to write up today's post, which will go through some things I do (or want to do) that help me maintain flow when I am working on any project.

This seems like a good place to stop this post (I still have a broken project to fix before I can stop for the day). Hopefully these things I've learned to do are interesting or helpful for you.