Hedberg Games Blog

Archive of blog posts (in reverse chronological order)

2019-04-22

Fixing the Present, Planning the Future

2019-04-15

Input Challenges

2019-04-08

Six-Month Retrospective

2019-04-01

Upcoming Retrospective

2019-03-25

Prioritization

2019-03-18

Accidental Reuse

2019-03-11

Input Decisions

2019-03-04

Planning - March 2019

2019-02-25

Asynchronity in Unity

2019-02-18

Status Update: Gameplay Prototype

2019-02-11

Opinion: Meaningful Moral Choice in Games

2019-02-04

Art Pipeline Part 3

2019-01-28

Art Pipeline Part 2

2019-01-21

Art Pipeline Part 1

2019-01-14

Design of Movement

2019-01-07

Planning 2019

2018-12-31

Prelude To Planning

2018-12-24

Normal Maps

2018-12-17

Planning The Aesthetics

2018-12-10

LiteDB And Unity

2018-12-03

Retrospective of A Notebook Prototype

2018-11-29

Sunk Cost Lessons

2018-11-19

Notebook Prototype

2018-11-12

Planning the Mechanics

2018-11-05

Automated Deployments

2018-10-29

Site Updates Coming Soon

2018-10-22

Yarn Spinner Extras Part 2: Return Values

2018-10-15

Yarn Spinner Extras Part 1: Variables in Text

2018-10-08

Planning the Theme

2018-10-01

Beginnings and Planning

2018-09-03

Vision and Focus Part 2

2017-05-24

Vision and Focus

2017-05-06

Time and Hobbies

2017-03-02

Beams of light

2017-02-13

Updated Site and Extended Robot

2017-01-30

Almost an update

2017-01-16

Approach to Prototyping

2017-01-02

Happy New Year (2017)

2016-12-18

New Prototype: "Falling"

2016-12-04

On Representing Data

2016-11-20

Current Prototype Status Update

2016-11-06

Developer workflow

2016-10-23

Programming Concepts: Reflection

2016-10-09

Build Tomorrow Now Working

2016-09-25

Update Schedule

2016-09-10

New Site!